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--PATCHES-- 20150518_fix
-fixed: Lynn's char was block the jump point at the dragonbold mountain wolf area.
-fixed: wrong lose flag at the event battle.
-fixed: dialogue message cannot be close when traning with lynn at the ship's hold.
20150517_fix 2015/0517/20:00 update
-fixed: error occuring if search_enemy method recive the nil value.
-fixed: you cannot put into the vibrator for other girls.
-fixed issue? : TypeError is occuring at the message window call next line (I cannnot reappear it)
-fixed: NoMethodError occuring when damage? method called by invalied unit.
Dungeon
-Change: Add a 4 blank hex for bottom of dungeon floor.
-Fixed: Equipment of the dungeon enemies is remaining vast number of in game items.
-Fixed: the Creation of dungeon passage being broken by camping room.
-Camping rooms will be generated in large rooms rather than in enclosures.
-Erase the trash items of floor at the time of PC of captivity result displayed.
-Remove the incorrect drop items in the map during the map loading.
-Clear the dungeon floor of all items and units data except for the +-1 floor when change the floor.
AI
Decision behavior has been optimized.
Fixed the use potions class on itself rather than the PC when the PC HP has decreased,
Path finding has been improved
· Approach behavior is directed towards the closest enemy (And then target the enemy with the lowest HP)
The enemy will use more auxiliary skills
Added the following command in the second page of the command window
· PT set the AI of members
-Attack order
-Defense instruction
· Withdrawal instruction (withdrawal instruction as a quick action is obsolete)
Stance
Power attack / power shot is disabled in the case of improper weapon
Power attack / power shot is invalid to release from this stance
Equipment is now checked when changing stance to prevent illegal stance/weapon combinations
Graphics
Fixed: While in fallen stance Connect caused the head image to not be displayed
Fixed Standing picture image from being displayed when using destroyed equipment
If the hierarchy in captivity Cara is there to drop the item to be a landmark in the vicinity of the entrance
- Fixed the Standing picture cock to not always display an erection
· Fixed tentacles displaying when not appropriate
Shop Fixed image display mannequin
this description is under translation.
///Please note///
- the Fullscreen option of RPGmaker application config (in the menu open by F1 key) and Alt+Enter
///Please note///
- the Fullscreen option of RPGmaker application config (in the menu open by F1 key) and Alt+Enter
is unsupported now.
if you wanto toggle fullscreen mode, please use the screen resolution option in the game config(F6)
--PATCHES-- 20150518_fix
-fixed: Lynn's char was block the jump point at the dragonbold mountain wolf area.
-fixed: wrong lose flag at the event battle.
-fixed: dialogue message cannot be close when traning with lynn at the ship's hold.
20150517_fix 2015/0517/20:00 update
-fixed: error occuring if search_enemy method recive the nil value.
-fixed: you cannot put into the vibrator for other girls.
-fixed issue? : TypeError is occuring at the message window call next line (I cannnot reappear it)
-fixed: NoMethodError occuring when damage? method called by invalied unit.
--Fixed Issues--
System
-Improved: the stability of Quick load.
-Optimized: the Screen size options, also now keep the screen ratio at the full screen mode.
-Optimized: the Sight range and blind range update.
-Optimized: Effective range updates faster.
-Optimized: HUD update.
-Fixed: the behavior of status effects on screen.
-Fixed: Actors that are in illegal prison locations will be released.
-Fixed: the Reservation of slave training is not being cleared by time elapsed.
-Fixed: Cannot open the examine window at the repair menu.
-Fixed: the Status not be reflected immediately when items and equipment are repaired.
-Fixed: Clothing remains dirty after washing.
System
-Improved: the stability of Quick load.
-Optimized: the Screen size options, also now keep the screen ratio at the full screen mode.
-Optimized: the Sight range and blind range update.
-Optimized: Effective range updates faster.
-Optimized: HUD update.
-Fixed: the behavior of status effects on screen.
-Fixed: Actors that are in illegal prison locations will be released.
-Fixed: the Reservation of slave training is not being cleared by time elapsed.
-Fixed: Cannot open the examine window at the repair menu.
-Fixed: the Status not be reflected immediately when items and equipment are repaired.
-Fixed: Clothing remains dirty after washing.
-Fixed: some items that could not be washed
Dungeon
-Change: Add a 4 blank hex for bottom of dungeon floor.
-Fixed: Equipment of the dungeon enemies is remaining vast number of in game items.
-Fixed: the Creation of dungeon passage being broken by camping room.
-Camping rooms will be generated in large rooms rather than in enclosures.
-Erase the trash items of floor at the time of PC of captivity result displayed.
-Remove the incorrect drop items in the map during the map loading.
-Clear the dungeon floor of all items and units data except for the +-1 floor when change the floor.
-If you load the previous version of save data and it created in the dungeon,
all of floor data other than the staying floor will be cleared.
-Fixed: a Captivity result of the party member did not appear.
-Optimized, the behavior at time of death and abduction.
-Fixed: a Captivity result of the party member did not appear.
-Optimized, the behavior at time of death and abduction.
AI
Decision behavior has been optimized.
Fixed the use potions class on itself rather than the PC when the PC HP has decreased,
Path finding has been improved
· Approach behavior is directed towards the closest enemy (And then target the enemy with the lowest HP)
The enemy will use more auxiliary skills
Added the following command in the second page of the command window
· PT set the AI of members
-Attack order
-Defense instruction
· Withdrawal instruction (withdrawal instruction as a quick action is obsolete)
Combat
Raised the erotic points due to raised passions
Fixed random behaviours where player or npc would get two rounds of actions
Fixed ranged attacks ignoring state modifiers when the unit is far off and the effect does not display in the notification window
Fixed the problem of commands not showing a reason for failure
Aphrodisiac does not fail to grant its state effect unless another state will negate the effect within its time frame (such as Living Armor)
Cancellation of the time bomb is also possible by freezeing in addition to soaking
The loop method of action has been changed to avoid SystemStackErrors which caused attack of opportunity bugs
· Blacksmith hammer is Fixed could not be used
Fixed enchanted material attributes were not causing the planned effects
· Fixed aphrodisiac effect on the incorrect item
· Fixed the skill bark skin being avoidable
The fixed enemies using the animate dead spell with a cool down time to 15T
- Re-animated units HP is based on the LV of the animate dead caster
· Fixed an error that came out from the parasite release
- Fixed insertion being released frequently
- Throwing an item without moving the cursor will cause it to be thrown in a random direction
• To fine-tune the damage of throwing. Rise in the minimum damage, and damage increased by throwing at easy targets such as fixed items for do not move, such as door and treasure chest
Fixed automatic reload should not be performed if the arrow bullets are exhausted
- Friend or foe judgment has been removed while under the fascinated state
· Kauntaakushon name display of Fixed color of the bar is wrong
State animation is displayed while remaining on a character for a short period of time while stopped on the character
The durability of the melee weapons will be decreased when an enemys defense is high of the enemy (1 for 0)
Durability reduction in ranged weapon ammunition based on attack force EG: arrow bullet
Setting the default fighting damage initial value to 70%
The minimum combat damage is added only to the minimum damage of Enchant
The skill Regeneration effect time is now 10-turns, and the effect time will be extended every every four levels
Extended the skill Stability of wind >> basic effect time 5 turns, and the effect time will be extended every every two levels
The skill power shot has had the probability of knock back toned back to 10%
The consumable Weapon fairy arrows >> number of attacks correction -2, consumption SP 1
And change: State fatigue >> attack power 80%, dexterity 90 percent, abolish the passive skills, effective time does not recover if stamina remaining amount is low
And change: State exhaustion >> attack power 50%, dexterity 80 percent, abolish the passive skills, effective time does not recover if stamina remaining amount is low
Raised the erotic points due to raised passions
Fixed random behaviours where player or npc would get two rounds of actions
Fixed ranged attacks ignoring state modifiers when the unit is far off and the effect does not display in the notification window
Fixed the problem of commands not showing a reason for failure
Aphrodisiac does not fail to grant its state effect unless another state will negate the effect within its time frame (such as Living Armor)
Cancellation of the time bomb is also possible by freezeing in addition to soaking
The loop method of action has been changed to avoid SystemStackErrors which caused attack of opportunity bugs
· Blacksmith hammer is Fixed could not be used
Fixed enchanted material attributes were not causing the planned effects
· Fixed aphrodisiac effect on the incorrect item
· Fixed the skill bark skin being avoidable
The fixed enemies using the animate dead spell with a cool down time to 15T
- Re-animated units HP is based on the LV of the animate dead caster
· Fixed an error that came out from the parasite release
- Fixed insertion being released frequently
- Throwing an item without moving the cursor will cause it to be thrown in a random direction
• To fine-tune the damage of throwing. Rise in the minimum damage, and damage increased by throwing at easy targets such as fixed items for do not move, such as door and treasure chest
Fixed automatic reload should not be performed if the arrow bullets are exhausted
- Friend or foe judgment has been removed while under the fascinated state
· Kauntaakushon name display of Fixed color of the bar is wrong
State animation is displayed while remaining on a character for a short period of time while stopped on the character
The durability of the melee weapons will be decreased when an enemys defense is high of the enemy (1 for 0)
Durability reduction in ranged weapon ammunition based on attack force EG: arrow bullet
Setting the default fighting damage initial value to 70%
The minimum combat damage is added only to the minimum damage of Enchant
The skill Regeneration effect time is now 10-turns, and the effect time will be extended every every four levels
Extended the skill Stability of wind >> basic effect time 5 turns, and the effect time will be extended every every two levels
The skill power shot has had the probability of knock back toned back to 10%
The consumable Weapon fairy arrows >> number of attacks correction -2, consumption SP 1
And change: State fatigue >> attack power 80%, dexterity 90 percent, abolish the passive skills, effective time does not recover if stamina remaining amount is low
And change: State exhaustion >> attack power 50%, dexterity 80 percent, abolish the passive skills, effective time does not recover if stamina remaining amount is low
Stance
Power attack / power shot is disabled in the case of improper weapon
Power attack / power shot is invalid to release from this stance
Equipment is now checked when changing stance to prevent illegal stance/weapon combinations
Graphics
Fixed: While in fallen stance Connect caused the head image to not be displayed
Fixed Standing picture image from being displayed when using destroyed equipment
If the hierarchy in captivity Cara is there to drop the item to be a landmark in the vicinity of the entrance
- Fixed the Standing picture cock to not always display an erection
· Fixed tentacles displaying when not appropriate
Shop Fixed image display mannequin
i just download the game now test it out game crash on 4 wolf !
ReplyDelete◆ 2015-05-17T01:35:46
◆ Version 312_20150516 ◆
Patches----------------------------->
------------------------------------>
■ エラーの種類 :
NoMethodError
■ メッセージ :
Game_SrpgEvent(792):in `search_enemy'undefined method `+' for nil:NilClass
■ バックトレース :
Game_SrpgInterpreter(1769):in `command_355_for_wait_script'
Game_SrpgEvent(791):in `each'
Game_SrpgEvent(791):in `search_enemy'
Game_SrpgEvent_TRPG(535):in `make_encounter_reserve'
Game_SrpgEvent_TRPG(874):in `start_battle'
Game_SrpgInterpreter(2080):in `start_battle'
Game_SrpgInterpreter(2080):in `each_value'
Game_SrpgInterpreter(2080):in `start_battle'
(eval):1:in `command_355_for_wait_script'
Game_SrpgInterpreter(1776):in `eval'
Game_SrpgInterpreter(1769):in `command_355_for_wait_script'
Game_SrpgInterpreter(1776):in `command_355'
Game_SrpgInterpreter(441):in `execute_command'
Game_SrpgInterpreter(191):in `update'
Game_SrpgInterpreter(160):in `loop'
Game_SrpgInterpreter(193):in `update'
Game_SrpgMap(4052):in `interpreter_update'
Scene_Srpg(451):in `update'
Scene_Base(19):in `main'
Scene_Base(16):in `loop'
Scene_Base(21):in `main'
エラーログ出力(459)
■ 最後に呼ばれたコモンイベント
ID : 10
Name: 時間によるトーン変更
■ Party
Members:------
001: [001: ミーネ]
HP: 22 / 22
MP: 16 / 16
States: []
------:Members
■ Active_Unit:
------------------------------------------------------:end
■ Map:
SRPG_MAP_ID: 17
Player_Unit_XY: [11, 18]
RunningEvent: MapEvent
ID : 2
Name: EV_WIDE,1,1,1 #リン
X : 8
Y : 18
Oh...ok i will fix it as soon as possible
DeleteFound an issue where when you fight Lynn in the ship hold the battle doesn't end when you get defeated. It just kept on continuing until Miene entered the abused state and the screen faded black and didn't fade back in.
ReplyDeleteCouple additional things I've seen. I had an orange square show up on the map but no door in that location. I've seen the map extend (with enemies) beyond the borders of what the player can traverse. Also I've seen when Lynn automatically uses a healing potion, it doesn't decrease the number of potions. She ended up healing herself and Miene with infinite potions during a rape scene making loosing very difficult.
DeleteNo new content... :(
ReplyDeleteBut, Nice work ILL !
i like to see a good changes into dungeon generation. thx for new version.
also, need some patches xD
-fixed: Lynn's char was block the jump point at the dragonbold mountain wolf area.
ReplyDeleteNo error fixes
Lynn's still blocks to jump I did not do
yeah lynns standing on flower so there is no way to jump...cant beat tutorial. Great game..
Delete20150518_fix with it all works
DeleteThis is the best H-rpg i've ever seen
ReplyDeleteGame concept is phenomenal , no cut-scene , all in game "double" battle system (actual fight and BF) , animations are very well done , the artist is very talented and the drawing are beautiful (personally i'd preferr bigger chest) .
This game has huge potential , i want to support the developer and i will asap
True. I am very impressed with this game myself and really look forward to seeing more work from this guy/girl. Sorry I am unsure right now as i am new here. Here's hoping he/she will keep at it. You don't get many good games like this. To the Dev great work.
Deleteafter 20150518_fix. During prologue, when you loss ho and added loser state.then scene bkack out, you rest 30 Turn then scene goes back normal. there are new log "Encounter" in the log window.... those methods are specification for now.
ReplyDeletealso in the great folest. if you lose and blacout...maybe blackout sceen is too long or freeze.
The developer decided to make a Fallout 2 in the world hentai, this is my most anticipated game of the year.
ReplyDeleteHow do you know i am came from navarro enclave base.
DeleteThere is an error when you go to bed a black screen appears. This happens when you have bandits captivity. Character control works as the menu itself, but there is no picture at all.
ReplyDelete